gunnchOS

← gunnchOS

Games

Anime Aggressors

DEVELOPMENT BUILD

STAGING_WORKER

Development web build of draft ref v4/dual-form-power-roster. The Godot payload is loaded same-origin from a dedicated runtime prefix. It is not accepted main.

Play Development Build

What is this?

PvP arena game. This staging Worker loads a development Godot web export through an R2 binding. The wasm file is not a Worker static asset.

Why does it exist?

It gives this repository a public web surface inside the gunnchOS ecosystem and a development boot path that stays inside the Worker asset limit.

What can I actually do with it today?

What technology is inside it?

Classification HEAVY_ASSET_EXTERNAL_RUNTIME_SURFACE. Development source 11eb8a420c1f9777fe2555d64bdaf718c3955299. Accepted main remains 72e5dada4e557b42b6abb8c85f218f0a5b3d2e35. Godot 4.5.2 Web preset, threaded, with cross-origin isolation headers.

What evidence exists?

Source repository. Runtime identity is at /runtime-manifest.

What is not finished?

Where does it fit in gunnchOS?

Family: Games. Return with the gunnchOS link in the header.